Jeet Kune Do

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Way of the

Intercepting Fist

THE BEST DEFENSE IS

A GREAT OFFENSE

Jeet Kune Do means "Way of the Intercepting Fist" in Cantonese and was 

Bruce Lee's way of expressing his thoughts  and philosophy regarding combat. JKD is based on concepts. The main concept is called "interception." In order for an attacker to hurt a person, they must move towards him. As the attacker closes in, the defender steps in first and hits him first, thus intercepting him. This is known as "Attacking the Attacker." Jeet Kune Do is very offensive-minded and doesn't use blocking. It prefers that every motion counts, is active, and does damage to the opponent. The goal is to end the fight as quickly as possible. Economy of motion, speed, accuracy and timing are vital.

Jeet Kune Do teaches the student to become proficient in all ranges of combat (see below). This is because the true nature of combat is wild, chaotic, unexpected, and unpredictable. The student must be prepared for anything. 

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JKD Founder

Bruce Lee

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1. KICKING RANGE

JKD takes from elements from 26 different arts and styles from around the world. In Kicking Range, which is defined as the range where contact can only be made with the legs or feet, JKD uses the following arts:

Muay Thai

Savate (French kickboxing)

Pananjakman (Filipino low-line kicking)

Bruce Lee's unique way of kicking

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2. PUNCHING RANGE

Punching Range is defined as the range where contact can be made with the lead hand. Think Jab from Boxing. Also known as Hand Range, this is fighting from medium distance. JKD uses the following arts:

Western Boxing

Wing Chun

Panantukan (Filipino boxing)

Tai Chi

Various Chinese Gung Fu styles

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3. TRAPPING RANGE

Trapping Range is defined as the range where the front hand can clinch the other person's neck. This is a very important concept to know: to control the opponent's neck and head is to win the fight. That's why in JKD the goal is to gain control of the head. JKD uses the following arts:

Wing Chun

Muay Thai

Panantukan (Filipino boxing)

Dumog (Filipino wrestling)

Silat

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4. GRAPPLING RANGE

Grappling Range is defined as the range where you can throw your opponent and fight on the ground. The goal in JKD is avoid going to the ground (but taking him down is fine). Being prepared for a grappling fight is necessary for self defense. JKD uses the following arts:

Judo

Small-Circle Jujitsu

Wrestling

Shooto/Shoot Wrestling

Brazilian Jiu Jitsu

Chin Na